graduates worldwide





With more than 5,000 graduates hired worldwide, RUBIKA offers its students access to an exceptional professional network. The school organises round tables where graduates of the school come to present their career paths and answer students’ questions. Graduates who have become recruiters also pass on job offers and participate in recruitment forums for their companies. Since 2020, the RUBIKA Alumni Association has been helping to unite the school’s alumni community by offering a range of services, from recruitment to the organisation of networking events.



RUBIKA Alumni is the association of former students of RUBIKA (or Supinfocom, Supinfogame, and the Institut Supérieur de Design). Its mission is to unite and animate a community of over 4000 alumni spread across 50 countries.

RUBIKA Alumni’s mission is:

  • to accompany the alumni in their career;
  • to animate the network through professional and private events;
  • to develop relationships between students, graduates, and companies;
  • to spread the Rubika spirit in France and abroad by defending its values and getting involved in the development of our training courses.

2017 Rubika Video Game Graduate

Office – Substitute

Baptiste BILLET
2017 Rubika Video Game Graduate

Office – President

2017 Rubika Video Game Graduate
Office – Treasurer

2018 Rubika Animation Graduate
Office – Substitute

2008 Rubika Video Game Graduate
Board of Directors – General Director

Caroline OGEZ 
2006 Rubika Design graduate
Board of Directors – Alumni representative

Diplômée Rubika Design 2017
Bureau – Secrétaire

Béatrice VIGUIER
2018 Rubika Animation graduate
Board of Directors – Alumni representative

RUBIKA graduates


Mathieu Cassagne
Class of 2001
Lighting TD
Pixar Animations 🇺🇸

François-Xavier Goby
Class of 2016
Film director
Nexus Production 🇬🇧

Florent Arnould
Class of 2015
3D Animator
Sony Imageworks 🇨🇦

Léa Cousty
Class of 2018
Storyboard Artist
Xilam Animation 🇫🇷

Geoffroy Collin
Class of 2019
Lighting Artist
Mikros Animation 🇨🇦

Xavier Fabre
Class of 2010
Riot Games 🇺🇸

Laura Courouble
Class of 2010
Associate Producer
Ubisoft 🇫🇷

Arthur Guillot
Class of 2011
Vehicle Artist
Compulsion Games🇺🇸

Stéphane Wantiez
Class of 2015
AI Programmer
Ubisoft Montreal 🇨🇦

Matthieu Thibault
Class of 2011
Lead Game Designer
Starbreeze Studios 🇸🇪

Simon Defoort
Class of 2009
Interior Designer
Volkswagen 🇩🇪

Julien Clement
Class of 2011
Ducati Motor 🇮🇹

Ugo Spagnolo
Class of 2011
Exterior Designer
DS Automobiles 🇫🇷

Timothée Seban
Class of 2016
Designer Research
Jaguar Land Rover 🇬🇧

Marie-Océane Drzewicki
Class of 2017
Color & Trim Designer
Toyota Motor Corp 🇧🇪

Romain Girard
Class of 2002
Head of Innovation Design
Puma 🇩🇪

Thomas Murphy
Class of 2005
Design Director
Adidas 🇻🇳

Aurélien Rouffiange
Class of 2009
Senior Designer
Lego 🇩🇰

Willy Carteau
Class of​ 2010
Senior Industrial Designer
Google 🇺🇸

Coralie Blootacker
Class of ​2013
Watch designer
Chopard 🇨🇭

Pierre Hulot
Class of 2007
Digital Project Manager
Louis Vuitton 🇫🇷

Benoît Louzaouen
Class of 2011
CAD Sculptor
Apple 🇺🇸

Gauthier Richard
Promotion 2012
Lab Manager
Nokia 🇺🇸

Coline Thibaut
Class of 2013
CG Artist
Swatch group 🇨🇭

Lauriane Bensabbah
Class of 2015
3D Designer
Vintech LLC 🇺🇸

RUBIKA graduates


“RUBIKA allowed me to explore all aspects of a 3D film production and provided me with method, technique, and know-how.”

Claire Brodelle (Class of 2016)

3D Animator, Mac Guff Ligne

“Thanks to its generalist approach, the school allowed me to discover the 3D professions in animation and to choose the branch that I liked the most: surfacing.”

Thibaut Wambre (Class of 2018)

Set surfacing, Illumination Mac Guff

“Rubika trains some of the best French 3D artists because it teaches them to learn. It has made me grow in many ways. I gained a family here!”

Léa Cousty (Class of 2018)

Character designer, Team To (Paris)

“RUBIKA provides comprehensive artistic and technical training for entry into the demanding field of animation and digital special effects.”

Benoît Berthe (Class of 2013)

Founder & Curator, The Animation Showcase (London, Uk)

« RUBIKA familiarises students with the expectations of the industry through numerous juries, practical projects, and professional speakers. »

Caroline Bitterly (Class of 2016)

Quest Designer, Guerilla Games 🇳🇱

« RUBIKA integrates into its curriculum all the aspects present in video game production. »

Geoffroy Calis (Class of 2016)

Lighting Artist, Dice 🇸🇪

« The two greatest strengths of RUBIKA are the learning of creative project management from A to Z and the strong network of alumni and speakers. »

Inès Robin (Class of 2016)

Game Artist, Factory 42 🇬🇧

« Supinfogame RUBIKA allowed me to discover the whole range of video game professions, which allowed me to know which one suited me best. »

Florian Croquet (Class of 2013)

Production Manager, Eisko 🇫🇷

« After 5 years of study at Rubika, I have acquired all the necessary skills to apply to the biggest design agencies on the market. »

Clara Rotsaert (Class of 2016)

Senior 3D Modeler, Kiska 🇦🇹

« The strength of RUBIKA lies in the cross-projects between the different classes, both from a human and a professional point of view. »

Brice Benoît (Class of 2008)

Lead Designer, Oxelo / Decathlon 🇫🇷

« Long-term projects carried out in partnership with industrialists allow us to immerse quickly in the reality of the market and to understand the expectations of a client. »

Corentin Bourret (Class of 2016)

Co-founder & Creative Director, Simone 🇬🇧

« The permanent exchange around the projects allows us to enrich our skills in a fluid and intensive learning […] which favours professional integration. »

Arik Schwarz (Class of 2010)

Apparel Designer, Solognac 🇫🇷

Do you have any questions? Please contact us:
Head of Corporate Relations

BÉNÉDICTE DUHAMEL  03 61 10 12 41  Email Bénédicte