RUBIKA GRADUATES
SEE THE RUBIKA ALUMNI PLATFORMgraduates worldwide
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EMPLOYMENT RATE AT 6 MONTHS
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EMPLOYMENT ABROAD
With more than 5,000 graduates hired worldwide, RUBIKA offers its students access to an exceptional professional network. The school organises round tables where graduates of the school come to present their career paths and answer students’ questions. Graduates who have become recruiters also pass on job offers and participate in recruitment forums for their companies. Since 2020, the RUBIKA Alumni Association has been helping to unite the school’s alumni community by offering a range of services, from recruitment to the organisation of networking events.
RUBIKA ALUMNI
Association
RUBIKA Alumni is the association of former students of RUBIKA (or Supinfocom, Supinfogame, and the Institut Supérieur de Design). Its mission is to unite and animate a community of over 4000 alumni spread across 50 countries.
RUBIKA Alumni’s mission is:
- to accompany the alumni in their career;
- to animate the network through professional and private events;
- to develop relationships between students, graduates, and companies;
- to spread the Rubika spirit in France and abroad by defending its values and getting involved in the development of our training courses.
Antonin ADELINE
2017 Rubika Video Game Graduate
Office – Substitute
Baptiste BILLET
2017 Rubika Video Game Graduate
Office – President
Eliott HIPEAU
2017 Rubika Video Game Graduate
Office – Treasurer
Alice LEPOUTRE
2018 Rubika Animation Graduate
Office – Substitute
Adrian NARCISI
2008 Rubika Video Game Graduate
Board of Directors – General Director
Caroline OGEZ
2006 Rubika Design graduate
Board of Directors – Alumni representative
Louise SCHAFFNER
Diplômée Rubika Design 2017
Bureau – Secrétaire
Béatrice VIGUIER
2018 Rubika Animation graduate
Board of Directors – Alumni representative
RUBIKA graduates
EXAMPLES OF POSITIONS HELD
Mathieu Cassagne
Class of 2001
Lighting TD
Pixar Animations 🇺🇸
François-Xavier Goby
Class of 2016
Film director
Nexus Production 🇬🇧
Florent Arnould
Class of 2015
3D Animator
Sony Imageworks 🇨🇦
Léa Cousty
Class of 2018
Storyboard Artist
Xilam Animation 🇫🇷
Geoffroy Collin
Class of 2019
Lighting Artist
Mikros Animation 🇨🇦
Xavier Fabre
Class of 2010
Producer
Riot Games 🇺🇸
Laura Courouble
Class of 2010
Associate Producer
Ubisoft 🇫🇷
Arthur Guillot
Class of 2011
Vehicle Artist
Compulsion Games🇺🇸
Stéphane Wantiez
Class of 2015
AI Programmer
Ubisoft Montreal 🇨🇦
Matthieu Thibault
Class of 2011
Lead Game Designer
Starbreeze Studios 🇸🇪
Simon Defoort
Class of 2009
Interior Designer
Volkswagen 🇩🇪
Julien Clement
Class of 2011
Designer
Ducati Motor 🇮🇹
Ugo Spagnolo
Class of 2011
Exterior Designer
DS Automobiles 🇫🇷
Timothée Seban
Class of 2016
Designer Research
Jaguar Land Rover 🇬🇧
Marie-Océane Drzewicki
Class of 2017
Color & Trim Designer
Toyota Motor Corp 🇧🇪
Romain Girard
Class of 2002
Head of Innovation Design
Puma 🇩🇪
Thomas Murphy
Class of 2005
Design Director
Adidas 🇻🇳
Aurélien Rouffiange
Class of 2009
Senior Designer
Lego 🇩🇰
Willy Carteau
Class of 2010
Senior Industrial Designer
Google 🇺🇸
Coralie Blootacker
Class of 2013
Watch designer
Chopard 🇨🇭
Pierre Hulot
Class of 2007
Digital Project Manager
Louis Vuitton 🇫🇷
Benoît Louzaouen
Class of 2011
CAD Sculptor
Apple 🇺🇸
Gauthier Richard
Promotion 2012
Lab Manager
Nokia 🇺🇸
Coline Thibaut
Class of 2013
CG Artist
Swatch group 🇨🇭
Lauriane Bensabbah
Class of 2015
3D Designer
Vintech LLC 🇺🇸
RUBIKA graduates
TESTIMONIALS
“RUBIKA allowed me to explore all aspects of a 3D film production and provided me with method, technique, and know-how.”
“Thanks to its generalist approach, the school allowed me to discover the 3D professions in animation and to choose the branch that I liked the most: surfacing.”
“Rubika trains some of the best French 3D artists because it teaches them to learn. It has made me grow in many ways. I gained a family here!”
“RUBIKA provides comprehensive artistic and technical training for entry into the demanding field of animation and digital special effects.”
« RUBIKA familiarises students with the expectations of the industry through numerous juries, practical projects, and professional speakers. »
« RUBIKA integrates into its curriculum all the aspects present in video game production. »
« The two greatest strengths of RUBIKA are the learning of creative project management from A to Z and the strong network of alumni and speakers. »
« Supinfogame RUBIKA allowed me to discover the whole range of video game professions, which allowed me to know which one suited me best. »
« After 5 years of study at Rubika, I have acquired all the necessary skills to apply to the biggest design agencies on the market. »
« The strength of RUBIKA lies in the cross-projects between the different classes, both from a human and a professional point of view. »
« Long-term projects carried out in partnership with industrialists allow us to immerse quickly in the reality of the market and to understand the expectations of a client. »
« The permanent exchange around the projects allows us to enrich our skills in a fluid and intensive learning […] which favours professional integration. »
Do you have any questions? Please contact us:
Head of Corporate Relations
BÉNÉDICTE DUHAMEL 03 61 10 12 41 Email Bénédicte