HOME ᐳ EDUCATIONAL STAYS ᐳ INITIATION STAY
PREPARE YOUR CAREER PLAN!
The 4-day Introductory Stays are designed for students in the 10th, 11th and 12th grades who are passionate about animation, video games or design. They allow you to deepen your knowledge and experiment in the field of your choice, supervised by RUBIKA’s instructors.
Deepen your knowledge in the field of your choice and validate your career plan!
The stay is conducted in French
DURATION
4 days
SESSIONS
April 23 to 26, 2024
NUMBER OF PARTICIPANTS
14 participants per program
PROFILE
Be in 10th, 11th or 12th grade in 2023-2024
FEES
Package with accommodation at 790€ (participants welcome on Monday, April 22 from 4.30pm)
Package without accommodation at 550€ (participants welcome on Tuesday, April 23 at 8.45am)
Registration deadline: Friday March 15, 2024
PROGRAM OF THE STAY
DIGITAL DESIGN STAY
DAY 1: INTRODUCTION AND CREATIVITY
- Welcome of participants and introduction
- Presentation of the stay and the objectives
- Description of the digital design professions
- Discovery of modelling tools
- Introduction to modelling techniques (Blender and/or Alias)
- Sketch / ideation phase on the proposed subject
DAY 2: MODELLING AN IDEA
- Drawing up of sketches
- Modelling of the concept while respecting precise dimensions
DAY 3: 3D RENDERING
- Use of 3D rendering software and integration of the modelled concept
- Learning about materials and lighting
- Presentation of the project
- Export of the work done on a USB key provided
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is it for?
- Advice on how to showcase and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
PRODUCT AND TRANSPORT DESIGN STAY
DAY 1: INTRODUCTION AND CREATIVITY
- Welcome of participants and introduction
- Presentation of the stay and objectives
- Description of the design professions
- Methodological approach by team
- Search for inspirations and concepts on proposed themes with varied sensibilities: transport, product, space, UX UI …
- Introduction to drawing techniques, sketches, technical drawing.
DAY 2: DEVELOPMENT OF A MODEL
- Shaping the concepts imagined through drawing/sketching
- Initiation to the illustration of a usage scenario
- Start of the concept development
DAY 3: INTEGRATION USING DIGITAL TOOLS
- Use of the graphic palette to customise and integrate the concept
- Physical prototyping and 2D illustration
- Presentation of the project
- Export of the work done on a USB key provided
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is its purpose?
- Advice on how to highlight and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
2D ANIMATION STAY
DAY 1: INTRODUCTION
- Welcome of the participants and presentation
- Presentation of the different animation professions
- Presentation of the initiation project and its artistic direction
- Presentation of the Animate CC software
- Getting to grips with the software: exercises with simple volumes
DAY 2: PRODUCTION
- Awareness of the fundamental principles of animation with movements of more complex subjects (characters, animals, creatures…)
DAY 3: PRODUCTION
- Production of a very short animated sequence on a graphics tablet
- Adjustment of the rhythm of the animation throughout the film
- Export of the work done on a USB key (provided by the school)
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is it for?
- Advice on how to highlight and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
3D ANIMATION STAY
DAY 1: INTRODUCTION
- Welcome of the participants and presentation
- Presentation of the different animation professions
- Presentation of the initiation project and its artistic direction.
- Presentation of the Blender software
- Getting to grips with the software: creation of various simple models
- Animation notions (curves, loops, fps,…)
DAY 2: ANIMATION (the wave and the ball)
- Creation of the elements linked to the scene
- Modelling, animation, lighting, export rendering
DAY 3: ANIMATION (the water lily)
- Creation of the elements linked to the scene
- Adjusting the rhythm of the animation throughout the film
- Modelling, animation, lighting, rendering, export
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is it for?
- Advice on how to showcase and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
GAME ART STAY
DAY 1: INTRODUCTION AND CREATIVITY
- Welcome of the participants
- Presentation of the stay and the objectives
- Description of the Game Artist’s job
- After reading a story, developing one or two key characters from the story and integrating them into a video-game universe
- Definition of the character or characters through the work of the Silhouettes
DAY 2: DEVELOPMENT AND REFINEMENT
- Traditional drawing and digital drawing on a graphic tablet
- Selection of a silhouette then work on the line of the silhouette
- Work on the proportions, volumes and general lines of the character
- Work on the details of the character (morphological and clothing) according to its definition (function, personality, physical characteristics…)
JOUR 3 : VOLUME, COLORISATION
- Colouring of the character
- Illustration of the skills that the character can take (key poses)
- Placement of the character in a setting
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is it for?
- Advice on how to showcase and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
GAME DESIGN STAY
DAY 1: INTRODUCTION
- Presentation of the stay and its goals
- Role of the Game Designer in a video game studio
- Fundamentals of game design
- Fundamentals of Level Design
- Presentation and discovery of the Unity game engine
DAY 2: ANALYSIS AND DESIGN
- Game Design with constraints / Analysis of the game mechanics provided
- Level Design conception
- Application in a level, in Unity
DAY 3: DEVELOPMENT
- Improvement and finalisation of the level
- Creation of a build (executable)
- Export of the work done on a USB key provided
DAY 4: INTRODUCTION TO THE PORTFOLIO
- What is a portfolio and what is it for?
- Advice on how to showcase and organise your work
- Targeted recommendations based on the work brought by the participants
The program is subject to change.
FREQUENTLY ASKED QUESTIONS
Is accommodation compulsory?
Accommodation is compulsory. It encourages exchanges and immersion of the participants. The evenings organised by the accompanying students (screenings, games, exchanges) are an integral part of the experience.
Where are the participants housed?
The participants of the Initiation Stay are housed in a single room in a hotel with breakfast. Students will provide evening entertainment at RUBIKA and accompany the group to their accommodation.
How to get to RUBIKA from the train station?
A shuttle bus will accompany participants from the train station to the campus (and back).
Am I allowed to leave the campus?
No exits are allowed except for trips organised as part of the stay (accommodation, meals, bowling evenings).
Should I bring pocket money?
Not in principle, as meals and snacks are provided. However, vending machines for drinks and snacks are available. They can be used with a credit card or coins. Depending on the period, the CROUS cafeteria may also be accessible.
Do participants need to bring any equipment?
Participants are expected to bring their own drawing materials. A list is sent before the beginning of the stay. Some of the basic material is provided (paper). Computer equipment will be made available during the workshops that require it.
For the launching of the portfolio, it is recommended to bring your works: paintings, photos, sculptures, models, writing essays, diagrams, paintings, prototypes, inspirational moodboards, sketches, doodles, videos… according to the chosen course.
Who teaches during the stays?
The Initiation Stays are supervised by RUBIKA staff who are also video game, animation or design professionals.
Will we meet any RUBIKA students?
The Initiation Stays take place during the holidays but some students stay on campus to work. There will be opportunities to meet them during the stays. Student guides will also be present to answer all your questions.
Can the Initiation Course be followed online?
The Initiation Stays take place exclusively on-site, on the RUBIKA Valenciennes campus.
Can I cancel my participation?
You have 14 days after your registration to withdraw from the course. After this period and for whatever reason, a refund will only be possible if a candidate on the waiting list comes forward.
During the COVID period, the stay can be refunded or proposed to be postponed to another period.
TESTIMONIALS
« The course was motivating, it met my expectations to a large extent. The mood was fantastic, we had great working conditions, the guides and the students were all friendly, the program throughout the course was varied and superb. I know now that I want to do 2D animation and not 3D animation because I saw the two different ways of animating, and could choose. The candidates for the introductory course will have a great experience. This trip allows you to discover new things or deepen the knowledge you already have. »
« The stay was motivating, it totally met my expectations. The program was very good, I would have liked it to last 2 weeks ^^ . I had a great time and met some wonderful people. I learned about the portfolio, I know what I have to do now in terms of creation and drawing, it was very motivating. Before, I was hesitating between Animation and game art. Thanks to this course, I’m going to go for Game Art (Yann will be happy 😂). It’s a field that suits me because I love creating worlds, characters, objects… and later I’d really like to become a character designer. It’s a stay made to inform us as much as possible about the competition and the different courses to help us in our choice of orientation, it’s super motivating, and when we come out of it we’re not lost at all because we know what we have to do to try to enter the school. The teachers are very nice and teach very well, their lessons are clear and precise, and you never get bored. I really recommend this course.«
« The stay was motivating, it totally met my expectations. I think the days were very cool, with good schedules and good management. There was also a very good atmosphere with the speakers and the student guides. During my stay, I was able to learn more about the mission of designers and feel immersed in the field. Before the stay, I was hesitating between design and game art, but it finally allowed me to decide. I finally decided to go for design because I really liked it, whereas when I visited the work of the other courses, I realised that I would probably have liked the game art activity less. Thanks to this stay, we can project ourselves into the future. »
« The stay was motivating and fully met my expectations. The program was very good, both the courses and the activities planned by the student guides. The atmosphere was very pleasant and without tension. I was able to learn the basics that will be useful for my portfolio. I validate this choice of orientation because it is exactly what I want to do later as a profession.
You learn a lot of things related to the video game, animation and design professions while having fun. »
ANY QUESTIONS ?
CONTACT US !
Coordinator of educational stays
ANNICK BURGOS