RUBIKA

TECHNICAL ARTIST COURSE

DURATION OF THE COURSE

3 YEARS

Admission level

BAC to BAC+3

CAMPUS

MONTREAL 🇨🇦

Admission Fees

$13,700 CAD PER YEAR (APPROXIMATELY 9400€)

DIPLOMA LEVEL

BAC+3 / A.S.C.

PRESENTATION 

Taught on the RUBIKA Montreal campus, the « NTL1.M Artistic and Technical Production of Video Games » course trains students to become Technical Artists, a « hybrid » specialists between artistic creator and programmer.

Technical and challenging, the course places students in conditions similar to those of a professional studio. Students learn to create video game projects by mastering both the creative aspect (creation of procedural materials, shaders, particle systems, special effects, game dressing, etc.) and the technical dimension (rigging, programming, integration, etc.). In addition to technical knowledge, students learn to work in a team and to supervise all stages of production.

The final year is devoted to the production of a game prototype in a team, to be presented to a jury of professionals. This project allows students to put into practice the skills they have acquired during their studies.

The objectives of the training are:

  • To master the methods and tools of 3D design
  • To create prototypes of fun and immersive games
  • To develop a video game culture and an analytical mind
  • To understand the production chain of a video game
  • To carry out video game projects as part of a multidisciplinary team
  • To acquire the working methods of a professional studio

The curriculum includes several periods of internship.

THE TRAINING IS MADE FOR YOU IF…

➔ You are creative and meticulous
➔ You have a taste for drawing and using software
➔ You want to learn about the main video game engines
➔ You are passionate about video games and programming does not scare you
➔ You aspire to join a recognised production studio
➔ You are looking for an international school with a great network of graduates

BECOME A TECHNICAL ARTIST IN 3 YEARS

Basics

PROJECT

CREATION OF A 3D ENVIRONMENT MAP

INTERNSHIP

OPTIONAL

CONSOLIDATION

PROJECT

CREATION OF SEVERAL PLAYABLE 3D ENVIRONMENT MAPS

INTERNSHIP

>1 MONTH RECOMMENDED

PRACTICAL APPLICATION

PROJECTS

CREATION OF A MINI 3D MOBILE VIDEO GAME

INTERNSHIP

>2 MONTHS RECOMMENDED

LESSONS

SEMESTER 1

Role of the technical artist
History of 3D films + Game
Introduction to programming
English
2D graphics
Modeling of 3D objects
Creation of 3D environment

SEMESTER 2

Role of the technical artist
History of 3D films + Game
Introduction to programming
English
2D graphics
Modeling of 3D objects
Creation of 3D environment

SEMESTER 3

Programming in Unity
Communication
Modeling 3D characters
Modeling 3D objects
Creation of 3D environments
Project management

SEMESTER 4

Programming in Unity
Communication
Modeling 3D characters
Modeling 3D objects
Creation of 3D environments
Project management

SEMESTER 5

Communication
Modeling of 3D characters
Modeling of 3D objects
Programming using a game engine
Creation of 3D environments
Project management

SEMESTER 6

Communication
Modeling of 3D characters
Modeling of 3D objects
Programming using a game engine
Creation of 3D environments
Project management

DIPLOMAS ISSUED

🇨🇦 Quebec Diploma: An ASC diploma named « NTL1.M Artistic and Technical Production of Video Games » certified by the Ministry of Education and Higher Education is awarded at the Montreal Campus.​

🇫🇷 French diploma: a Bachelor of Arts : Video Games delivered by RUBIKA (180 ECTS)

🇪🇺 180 European credits (Level 6 European Qualification Framework)

Possible specialisation: It is possible to complete 2 years of the Master’s degree on the Valenciennes campus (France) in Game Art and Game Programming (depending on the profile, level and space available at the time).

ENTRANCE COMPETITION & ADMISSIONS

The course is designed for creative and passionate students wishing to create original and innovative video game prototypes. Students are selected through a competitive examination, a motivation interview and a review of their portfolio.

THURSDAY 17 MARCH

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9:00-18:00

ONLINE OR IN MONTREAL

TECH ART COMPETITION MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition conists of a general culture test and a field-specialised test, three creativity tests and an oral motivation test where the candidate presents their portfolio. The deadline for registration for the competition is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from 15 March 2021.

THURSDAY 24 MARCH

}

9:00-18:00

ONLINE OR IN MONTREAL

TECH ART COMPETITION MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition conists of a general culture test and a field-specialised test, three creativity tests and an oral motivation test where the candidate presents their portfolio. The deadline for registration for the competition is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from 15 March 2021.

THURSDAY 22 APRIL

}

9:00-18:00

ONLINE OR IN MONTREAL

TECH ART COMPETITION MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition conists of a general culture test and a field-specialised test, three creativity tests and an oral motivation test where the candidate presents their portfolio. The deadline for registration for the competition is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from 15 March 2021.

THURSDAY 18 MAY

}

9:00-18:00

ONLINE OR IN MONTREAL

TECH ART COMPETITION MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition conists of a general culture test and a field-specialised test, three creativity tests and an oral motivation test where the candidate presents their portfolio. The deadline for registration for the competition is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from 15 March 2021.

THURSDAY 15 JUNE

}

9:00-18:00

ONLINE OR IN MONTREAL

TECH ART COMPETITION MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition conists of a general culture test and a field-specialised test, three creativity tests and an oral motivation test where the candidate presents their portfolio. The deadline for registration for the competition is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from 15 March 2021.

Entry requirements :

➔ Quebec : to have a secondary 5 + 1 year ( regardless of the year: Cégep, gap year, training year etc.) and a secondary 5 only for the year of preparatory class in Digital Arts.
➔ France : to have a Baccalaureate (all series) at the date of entry.
➔ Ontario : to have a Grade 12.

JOBS AND CAREER OPPORTUNITIES

The video game industry is both dynamic and job-creating. Ranked in the Top 5 video game production centers in the world by the Game Industry Career Guide, along with Tokyo, London, San Francisco and Austin, Montreal stands out as a leader in this field. Greater Montreal is home to approximately 70% of Quebec’s development studios and service companies, including 140 of the world’s best studios such as Ubisoft, Eidos, Gameloft, Behaviour and Warner Bros. Games, as well as numerous independent studios that know how to make their mark.

The « NTL1.M Artistic and Technical Production of Video Games » program opens up a multitude of career opportunities:

– Techical Art
– Artistic Director
– Creative Director
– Game / Level designer
– 2D and 3D artist
– and many others…

 

TESTIMONIALS

« RUBIKA students are used to working in teams. This allows them to integrate very quickly on projects and to be operational. »

Amandine Dobrowolski

Talent Acquisition , Ubisoft, France

« RUBIKA Game gave me the opportunity to learn about the full range of video game jobs, which allowed me to know which one was right for me. »

Florian Croquet

Production Manager, Eisko

« RUBIKA familiarises students with the expectations of the industry thanks to numerous juries, practical projects and professional speakers. »

 
Caroline Bitterly

Quest Designer, Guerilla Games, Amsterdam

« RUBIKA Game integrates all aspects present in a video game production into its classes. »

Geoffroy Calis

Senior Lighting Artist, Ubisoft, Montréal

ANY QUESTIONS?