NTL1.M ARTISTIC AND TECHNICAL PRODUCTION OF VIDEO GAMES 🇨🇦
Between the artist and the programmer, the Technical Artist is the one who ensures the graphic quality and performance of the video game. He/she designs and integrates assets while respecting the artistic intentions and the technical limits of the game engines.
Held on the RUBIKA Montreal campus, the Tech Art training trains specialists who are « hybrids » between artistic creation and programming.
Technical and demanding, the training places students in conditions similar to those of a professional studio. Students learn how to create video game projects by mastering both the creative aspect (creation of procedural materials, shaders, particle systems, special effects, game packaging, etc.) and the technical dimension (rigging, programming, integration, etc.). Beyond technical knowledge, students learn how to work in teams and how to supervise all the production steps.
The last year is devoted to a game prototype realized in team, presented in front of a professional jury. This project allows students to put into practice the skills acquired during their training.
2D PLATFORM VIDEO GAME REALIZATION IN TEAM
3D MOBILE VIDEO GAME REALIZATION
1 MONTH MANDATORY
3d VIDEO GAME REALIZATION
2 MONTHS MANDATORY
Quebec Diploma: Un diplôme A 3-year AEC Excellence VIDEO GAME diploma entitled « Artistic and technical realization of video games » (Reference : NTL.IM) certified by the Ministère de l’Éducation et de l’Enseignement Supérieur Québécois (Quebec Ministry of Education and Higher Education) is awarded on the Montreal Campus.
French Diploma/European Equivalencies: A diploma of « Video Game Director » (Bac + 3_degree level), title certified by the French State (Level 2 RNCP – in the process of validation) and equivalencies (Level 4 European Qualification Framework) will also be delivered.
An artistic and playful culture
The production line of a video game
Coherent and immersive visual universes
The working methods of a professional studio
2D /3D digital creation tools
Technical specifications and the designer’s vision
Role of the Technical Artist 1, History of 3D Film + Game 1, Introduction to Programming 1, English 1; 2D Graphics 1, 3D Object Modeling 1, 3D Environment Creation 1
Programming in Unity 1, Communication 1, 3D Character Modeling – 1, 3D Object Modeling – 3, 3D Environment Creation – 3, Project Management 1
3D Film History + Game 1, Introduction to Programming 2, Technical Document Writing, 2D Graphics – 2, 3D Object Modeling – 2, 3D Environment Creation – 2
English 2, 3D Character Modeling – 2, 3D Object Modeling – 4, Programming in Unity 2, 3D Environment Creation – 4, Project Management 2
The training is aimed at creative and passionate students wishing to create original and innovative video game prototypes. Students are selected through an entrance exam, a motivation interview and their portfolio review.
ENTRANCE EXAM DATES
➔ February 20th, 2020
➔ February 27th, 2020
Registration deadline: February 13th, 2020
➔ Quebec: have a secondary 5 + 1 year (regardless of the year: Cégep sabbatical year, training year, etc.) and a secondary 5 only for the preparatory year in Digital Arts.
➔ France: have a Baccalauréat all series at the beginning of school year.
➔ Ontario: Possess a Grade 12.
➔ $13,700 CAD / year (about 9400€)
Possibility of scholarships
JOBS AND JOB OPPORTUNITIES
The video game field is dynamic and job-creating. Ranked among the Top 5 global video game production centers by the Game Industry Career Guide along with Tokyo, London, San Francisco and Austin, Montréal stands out as a leader in this field. Greater Montréal is home to approximately 70% of Québec’s development studios and service companies, including 140 of the world’s top studios such as Ubisoft, Eidos, Gameloft, Behaviour and Warner Bros. Games, as well as numerous independent studios that have made the most of the situation.
Tech Art training opens up a multitude of outlets and job opportunities:
— Techical Art
— Art Director
— Creative Director
— Game / Level designer
— 2D and 3D Artist
— and many others…