RUBIKA

FORMATION TECHNICAL ARTIST

DURATION OF THE COURSE

3 YEARS

Admission level

BAC Ă  BAC+3

CAMPUS

MONTREAL 🇨🇦

Admission Fees

$13,700 CAD PER YEAR (ABOUT 9400€)

DIPLOMA LEVEL

BAC+3 / A.E.C.

PRESENTATION 

Taught on the RUBIKA Montreal campus, the « NTL1.M Artistic and Technical Production of Video Games » course trains students to become Technical Artists, a « hybrid » specialist between artistic creator and programmer.

Technical and challenging, the course places students in conditions similar to those of a professional studio. Students learn to create video game projects by mastering both the creative aspect (creation of procedural materials, shaders, particle systems, special effects, game dressing, etc.) and the technical dimension (rigging, programming, integration, etc.). In addition to technical knowledge, students learn to work in a team and to supervise all stages of production.

The final year is devoted to the production of a game prototype in a team, to be presented to a jury of professionals. This project allows students to put into practice the skills they have acquired during their studies.

The objectives of the training are:

  • Master the methods and tools of 3D design
  • Create prototypes of fun and immersive games
  • Develop a video game culture and an analytical mind
  • Understand the production chain of a video game
  • Carry out video game projects as part of a multidisciplinary team
  • Acquire the working methods of a professional studio

The course includes several internship periods.

THE TRAINING IS FOR YOU IF…

âž” You are creative and meticulous
âž” You have a taste for drawing and using software
âž” You want to learn about the main video game engines
âž” You are passionate about video games and programming does not scare you
➔ You aspire to join a recognized production studio 
âž” You are looking for an international school in the heart of a reference ecosystem

BECOME TECHNICAL ARTIST

Fondamentals

PROJECT

CREATION OF A 3D ENVIRONMENT MAP

STAGE

OPTIONAL

CONSOLIDATION

PROJECT

CREATION OF SEVERAL PLAYABLE 3D ENVIRONMENT MAPS

INTERNSHIP

>1 MONTH RECOMMENDED

PUTTING IT INTO PRACTICE

PROJECTS

CREATION OF A SMALL MOBILE VIDEO GAME IN 3D

INTERNSHIPS

>2 MONTHS RECOMMENDED

LESSONS

SEMESTER 1

Role of the technical artist – 1
History of 3D film + Game – 1
Introduction to programming – 1
English – 1
2D graphics – 1
3D object modelling – 1
3D environment creation – 1

SEMESTER 2

History of 3D film + Game – 1
Introduction to programming – 2
Technical document writing, 2D graphics – 2
3D object modelling – 2
3D environment creation – 2

SEMESTER 3

Programming in Unity – 1
Communication – 1
3D Character Modelling – 1
3D Object Modelling – 3
3D Environment Creation – 3
Project Management – 1

SEMESTER 4

English – 2
3D Character Modelling – 2
3D Object Modelling – 4
Programming in Unity – 2
3D Environment Creation – 4
Project Management – 2

SEMESTER 5

Communication – 2
3D Character Modelling – 3
3D Object Modelling – 5
Game Engine Programming – 1
3D Environment Creation – 5
Project Management – 3

SEMESTER 6

English – 3
3D Environment Creation – 6
3D Character Modelling – 4
Game Engine Programming – 2
3D Object Modelling – 6
Project Management – 4

DIPLOMAS AWARDED

🇨🇦 Quebec Diploma: An AEC diploma named « NTL1.M Artistic and Technical Production of Video Games » certified by the Ministry of Education and Higher Education is awarded at the Montreal Campus.​

🇫🇷 French diploma: a Bachelor of Arts : Video Games delivered by RUBIKA (180 ECTS)

🇪🇺 180 European credits (Level 6 European Qualification Framework)

Possible specialization: It is possible to complete 2 years of the Master’s program on the Valenciennes campus (France) in Game Art and Game Programming (depending on the profile, level and space available at the time).

EXAMS AND ADMISSIONS

The training is aimed at creative and passionate students wishing to create original and innovative video game prototypes. Students are selected through a competitive examination, a motivation interview and a study of their portfolio.

THRUSDAY, MARCH 17

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9H00-18H00

DISTANCE OR MONTREAL

EXAM TECH ART MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialized culture test, three creativity tests and an oral motivation test in which the candidate supports his or her portfolio. The deadline for registering for the competition is midnight on February 9, 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from March 15, 2021.

JEUDI 24 MARS

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9H00-18H00

DISTANCE OU MONTRÉAL

CONCOURS TECH ART MONTRÉAL

FIRST YEAR AND PARALLEL ADMISSIONS

Le concours se compose d’une épreuve de culture générale et spécialisée, de trois épreuves de créativité et d’un oral de motivation où le candidat(e) soutient son dossier à l’aide de son portfolio. La date limite d’inscription au concours est fixée au 09 février 2022 à minuit. Une convocation est envoyée par mail quelques jours avant la date des épreuves. Les résultats du concours sont envoyés par e-mail à partir du 15 mars 2021.

THURSDAY, APRIL 22

}

9H00-18H00

DISTANCE OR MONTREAL

EXAM TECH ART MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialized culture test, three creativity tests and an oral motivation test in which the candidate supports his or her portfolio. The deadline for registering for the competition is midnight on February 9, 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from March 15, 2021.

THURSDAY, MAY 18

}

9H00-18H00

DISTANCE OR MONTREAL

EXAM TECH ART MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

Le concours se compose d’une épreuve de culture générale et spécialisée, de trois épreuves de créativité et d’un oral de motivation où le candidat(e) soutient son dossier à l’aide de son portfolio. La date limite d’inscription au concours est fixée au 09 février 2022 à minuit. Une convocation est envoyée par mail quelques jours avant la date des épreuves. Les résultats du concours sont envoyés par e-mail à partir du 15 mars 2021.

THURSDAY, JUNE 15

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9H00-18H00

DISTANCE OR MONTREAL

EXAM TECH ART MONTREAL

FIRST YEAR AND PARALLEL ADMISSIONS

The competition consists of a general and specialized culture test, three creativity tests and an oral motivation test in which the candidate supports his or her portfolio. The deadline for registering for the competition is midnight on February 9, 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the competition are sent by e-mail from March 15, 2021.

Admission requirements:

âž” Quebec: Have a Secondary 5 + 1 year (no matter the year: Cegep gap year, training year etc.) and a Secondary 5 only for the Digital Arts prep year.
➔ France: Have a Baccalauréat toutes séries on the date of entry.
âž” Ontario: Have a Grade 12.

JOBS AND OPPORTUNITIES

The video game industry is dynamic and creates jobs. Ranked in the Top 5 video game production centers in the world by the Game Industry Career Guide, along with Tokyo, London, San Francisco and Austin, Montreal stands out as a leader in this field. Greater Montreal is home to approximately 70% of Quebec’s development studios and service companies, including 140 of the world’s best studios such as Ubisoft, Eidos, Gameloft, Behaviour and Warner Bros. Games, as well as numerous independent studios that know how to make their mark.

The « NTL1.M Artistic and Technical Production of Video Games » program opens up a multitude of career opportunities:

– Techical Art
– Artistic Director
– Creative Director
– Game / Level designer
– 2D and 3D artist
– and many others…

 

TESTIMONIALS TECH ART

« RUBIKA Video Game students are used to working in teams. This allows them to integrate very quickly on projects and be operational. »

Amandine Dobrowolski

Talent Acquisition , Ubisoft, France

« RUBIKA Video Game gave me the opportunity to learn about the full range of video game jobs, which allowed me to know which one was right for me. »

Florian Croquet

Production Manager, Eisko

« RUBIKA Video Game familiarizes students with industry expectations through numerous juries, hands-on projects and professional speakers. »

 
Caroline Bitterly

Quest Designer, Guerilla Games, Amsterdam

« RUBIKA Video Game integrates all aspects present in a video game production into its course. »

Geoffroy Calis

Senior Lighting Artist, Ubisoft, Montréal

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