MONTREAL CAMPUS
NTL1.M ARTISTIC AND TECHNICAL PRODUCTION OF VIDEO GAMES 🇨🇦
Between the artist and the programmer, the Technical Artist is the one who ensures the graphic quality and performance of the video game. He/she designs and integrates assets while respecting the artistic intentions and the technical limits of the game engines.
PRESENTATION
Held on the RUBIKA Montreal campus, the Tech Art training trains specialists who are « hybrids » between artistic creation and programming.
Technical and demanding, the training places students in conditions similar to those of a professional studio. Students learn how to create video game projects by mastering both the creative aspect (creation of procedural materials, shaders, particle systems, special effects, game packaging, etc.) and the technical dimension (rigging, programming, integration, etc.). Beyond technical knowledge, students learn how to work in teams and how to supervise all the production steps.
The last year is devoted to a game prototype realized in team, presented in front of a professional jury. This project allows students to put into practice the skills acquired during their training.
TRAINING PLAN
1ST YEAR
GROUNDING
PROJECT
2D PLATFORM VIDEO GAME REALIZATION IN TEAM
INTERNSHIP
OPTIONAL
2ND YEAR
CONSOLIDATION
PROJECT
3D MOBILE VIDEO GAME REALIZATION
INTERNSHIP
1 MONTH MANDATORY
3rd YEAR
PRACTICAL APPLICATION
PROJECT
3d VIDEO GAME REALIZATION
INTERNSHIP
2 MONTHS MANDATORY


DIPLOMAS AWARDED
Quebec Diploma: Un diplôme A 3-year AEC Excellence VIDEO GAME diploma entitled « Artistic and technical realization of video games » (Reference : NTL.IM) certified by the Ministère de l’Éducation et de l’Enseignement Supérieur Québécois (Quebec Ministry of Education and Higher Education) is awarded on the Montreal Campus.
French Diploma/European Equivalencies: A diploma of « Video Game Director » (Bac + 3_degree level), title certified by the French State (Level 2 RNCP – in the process of validation) and equivalencies (Level 4 European Qualification Framework) will also be delivered.
TRAINING OBJECTIVES
DEVELOP
An artistic and playful culture
UNDERSTAND
The production line of a video game
CREATE
Coherent and immersive visual universes
ACQUIRE
The working methods of a professional studio
MASTER
2D /3D digital creation tools
INTEGRATE
Technical specifications and the designer’s vision
TEACHINGS
SEMESTER 1
Role of the Technical Artist 1, History of 3D Film + Game 1, Introduction to Programming 1, English 1; 2D Graphics 1, 3D Object Modeling 1, 3D Environment Creation 1
SEMESTER 3
Programming in Unity 1, Communication 1, 3D Character Modeling – 1, 3D Object Modeling – 3, 3D Environment Creation – 3, Project Management 1
SEMESTER 5
Communication 2, 3D Character Modeling – 3, 3D Object Modeling – 5, Programming in Game Engine 1, 3D Environment Creation – 5, Project Management 3
SEMESTER 2
3D Film History + Game 1, Introduction to Programming 2, Technical Document Writing, 2D Graphics – 2, 3D Object Modeling – 2, 3D Environment Creation – 2
SEMESTER 4
English 2, 3D Character Modeling – 2, 3D Object Modeling – 4, Programming in Unity 2, 3D Environment Creation – 4, Project Management 2
SEMESTER 6
English 3, 3D Environment Creation – 6, 3D Character Modeling – 4, Programming in Game Engine 2, 3D Object Modeling – 6, Project Management 4
ADMISSIONS
The training is aimed at creative and passionate students wishing to create original and innovative video game prototypes. Students are selected through an entrance exam, a motivation interview and their portfolio review.
ENTRANCE EXAM DATES
➔ February 20th, 2020
➔ February 27th, 2020
Registration deadline: February 13th, 2020
REQUIREMENTS
➔ Quebec: have a secondary 5 + 1 year (regardless of the year: Cégep sabbatical year, training year, etc.) and a secondary 5 only for the preparatory year in Digital Arts.
➔ France: have a Baccalauréat all series at the beginning of school year.
➔ Ontario: Possess a Grade 12.
TUITION FEES
➔ $13,700 CAD / year (about 9400€)
Possibility of scholarships
JOBS AND JOB OPPORTUNITIES

The video game field is dynamic and job-creating. Ranked among the Top 5 global video game production centers by the Game Industry Career Guide along with Tokyo, London, San Francisco and Austin, Montréal stands out as a leader in this field. Greater Montréal is home to approximately 70% of Québec’s development studios and service companies, including 140 of the world’s top studios such as Ubisoft, Eidos, Gameloft, Behaviour and Warner Bros. Games, as well as numerous independent studios that have made the most of the situation.
Tech Art training opens up a multitude of outlets and job opportunities:
— Techical Art
— Art Director
— Creative Director
— Game / Level designer
— 2D and 3D Artist
— and many others…