RUBIKA

MONTREAL CAMPUS

DIGITAL ARTS PREP ??

This intensive training given on the RUBIKA Montreal Campus allows you to discover the professions of Animation and Video Game.

PRESENTATION

The Preparatory Class is aimed at high school graduates wishing to move towards artistic professions, animation, game art or industrial design jobs. The objective is to give you every chance to pass the entrance exams of the best schools and more particularly in the fields of animation, video game or industrial design.

Program:

➔ This year of training aims at learning the artistic grounding (observational drawing, volumes, creative methods, illustration, etc.) and building your portfolio.
➔ The teaching program offers a variety of classes and workshops. The study of academicism and drawing techniques basis are at the heart of the training, allowing students to acquire a solid grounding in applied working methods.
➔ Throughout the year, students benefit from the support of professionals in the field of artistic and digital creation.

TRAINING OBJECTIVES

$

ENRICH

His/her general and artistic culture

$

PROMOTE

Teamwork and exchanges

$

DISCOVER

The animation and video game professions

$

REFINE

His/her study project

$

ACQUIRE

Artistic creation tools and techniques

$

BUILD

His/her application file + portfolio

TEACHINGS

OBSERVATION DRAWING

Faithfully represent an observation made with the naked eye, learn how to look, break down, analyze an object…

VISUAL DEVELOPMENT

Theory and practice of color. Introduction to matte painting and 2D rendering techniques. Textures & materials.

PERSPECTIVE

Learn perspective and three-dimensional drawing, the placement of vanishing points and the skyline

CREATIVITY / METHODOLOGY

Learn creativity techniques, develop a creative vision, a creative methodology…

HUMAN MORPHOLOGY

Learn to sketch and to perfect oneself in the representation of the body, its forms, its proportions…

DIGITAL TOOLS

Tackle all the 2D/3D digital tools: Adobe Suite (Photoshop, Illustrator…), Maya, Unreal/Unity…

VOLUMES (MODELLING)

Study of volume through observation. Learning how to make volumes by the technique of modelling.

CULTURE

Draw up a panorama of the history of the game/animation. Study the history of art’s various artistic currents.

ADMISSIONS

Accessible at the BAC level (High school graduation), from any tracks, the training is aimed at curious and passionate students, with a creative basis, wishing to upgrade their artistic level to move towards video game and animation jobs. Students are selected through an entrance exam (drawing test), examination of the candidate’s file and an individual interview.

COMPETITION DATES

➔ April 24th, 2020
Registration deadline: April 10th, 2020

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REQUIREMENTS

Quebec: Owning a Secondary 5
Ontario: Possess a Grade 12.
France: have a high school graduation at the beginning of the school year.

TUITION FEES

➔ 8 800 $CAD (about 6000€)

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