RUBIKA

VIDEO GAME DEPARTMENT

RUBIKA Video Game was created in 1988, then when the 3 schools merged in 2015, the video game department changed its name to RUBIKA Video Game. RUBIKA Video Game is a reference in the landscape of trainings in video game professions. This position is justified in more than one way: pedagogy provided by active professionals, prestigious partners and student productions recognized worldwide.

Welcome to RUBIKA Video Game!

YEARS OF EXISTENCE

WORLD GRADUATES

%

OF EMPLOYMENT RATE AT 6 MONTHS

%

OF INTERNATIONAL CAREERS

DIVE INTO THE HEART OF THE GAMING EXPERIENCE!

The RUBIKA Video Game program includes five years of learning and is aimed at students wishing to integrate the video game industry.

By joining RUBIKA, you will take advantage of a coherent, structured and professionalizing program. Throughout the training, students learn how to create immersive and interactive experiences in team. Being multi-skilled, the students comprehend all the jobs in the production line, from game design to programming, including art direction, script and animation. A large part of the training is also devoted to management and soft skills, with practical application in numerous group projects.

RUBIKA’s trainings are validated by a title of « Video Game Director », certified by the State at Level I of the RNCP (equivalent to BAC+5_master degree level diploma).

TRAINING PLAN

GROUNDING

PROJECT

BOARD GAME CREATION IN TEAM

PROJECT

VIDEO GAME CREATION IN TEAM

WORKSHOP

ANATOMY
DIGITAL PAINTING
CHARA DESIGN

CONSOLIDATION

PROJECT

2 VIDEO GAMES CREATION IN TEAM

WORKSHOPS

UNITY
ANIMATION 2D

PROFESSIONALIZATION

PROJECT

2 MOBILE VIDEO GAMES CREATION IN TEAM

WORKSHOPS

ZBRUSH
HOUDINI

INTERNSHIP

2 MONTHS

MASTERY

PROJECT

VIDEO GAME PRODUCTION IN TEAM

WORKSHOP

3 SPECIALIZED WORKSHOPS

INTERNSHIP

2 TO 4 MONTHS

EXPERTISE

PROJECT

VIDEO GAME PROTOTYPE INTENSIVE PRODUCTION IN TEAM

INTERNSHIP

3 TO 6 MONTHS

OUR TRAININGS

Game Art

The Game Artist is in charge of the elements constituting the graphic universe of a video game. Some are specialized in character design, others in environments, and some in 3D object textures. This specialization is aimed at creative people who are passionate about digital creation and who are able of creating different kinds of graphic universes.

5-year Cycle
Admission from Bac to Bac+3 (from high school graduation to degree level)
on entrance exam + interview

Game Design

The Game Designer is in charge of the game design. His/her objective is the player’s immersion and the pleasure. The means to achieve this are narration, game mechanics and all the interaction possibilities offered to the player. This specialization is aimed at video game enthusiasts with a great imagination, a good analytical mind and an excellent level of general culture.

5-year cycle
Admission from Bac to Bac+3 (from high school graduation to degree level)
on entrance exam + interview

Game Programming

The Game Programmer is in charge of the video game technical realization and proper functioning. His/her objective is to implement elements that will give life to the videogame product: game mechanics, functionalities, artificial intelligence…This specialization is aimed at developers who are passionate about video games and who want to challenge themselves on videogame projects.

2-year cycle
Admission from Bac to Bac+3 (from high school graduation to degree level)
on entrance exam + interview

Tech-Art

The Tech Artist ensures the video game’s graphic quality and performance while respecting the artistic intentions and technical limits of the tools.
➕ your qualities: passion, technical orientation, acute sense of detail and aesthetics, general and videogame culture, team spirit

Montreal Campus

3-years cycle
Admission from Bac (high school graduation)
on entrance exam + interview
A.E.C Tech-Art + Bachelor RUBIKA (180 ECTS credits) 

6 REASONS TO JOIN US

RECOGNIZED STUDENT PROJECTS

Each year, RUBIKA’s games prototypes are tested and praised by professionals from all over the world: Ubisoft, Sony, Guerrilla Games (UK), Factory 42, Esko…

PROFESSIONAL TRAINING

RUBIKA’s trainings are acclaimed by professionals from all over the world. It records an in-company placement rate of more than 90%, 40% of which is international.

A UNIQUE WORKING ENVIRONMENT

With 17,000 m² of infrastructure, RUBIKA guarantees working conditions in line with the expected professionalism: 1 top-of-the-range computer park, 1 studio, 3 RV spaces…

AN ACTIVE NETWORK OF OVER 650 GRADUATES

RUBIKA Video Game has a network of more than 650 graduates, integrated in the largest production studios in the world. These graduates regularly take part in the school life: recruitment, conferences…

THE COMPANY AT THE HEART OF PEDAGOGY

Professional speakers, internships in production studios, conferences, workshops and study juries familiarize students with the professional world and facilitate their integration.

AN INTERNATIONAL PASSPORT

RUBIKA offers an international outlook with campuses in Canada, India and Kenya. 40% of our graduates work internationally, fuelling the school’s influence.

YEAR 1 TO 3

Bachelor Cycle

The Bachelor Cycle aims at learning the cultural and artistic grounding, developing creative techniques and handling the tools to create video game projects. A large part of the training is devoted to project management and learning studio working methods. To reach the Master Cycle, students are faced to a heavy workload and a requirement of rigor.

At the end of this cycle, students obtain aEuropean Bachelor of Arts degree. Equivalent to 180 ECTS credits, this title allows students to continue their studies in the Master Cycle.

YEAR 4 TO 5

Master Cycle

TheMaster Cycle reinforces the students’ expertise and prepares them for professional integration in high-level studios. The course is organised around the creation of prototypes enabling students to put into practice the skills acquired during their training. All aspects of video game production are covered: game design, game art, programming, marketing, law, etc. The course includes 5 to 9 months of compulsory internship, spread over two years.

At the end of the course, students obtain the diploma ofVideo Game Director (BAC+5_master degree level), a title certified by the State at the highest level of the RNCP (Répertoire National des Certifications Professionnelles).

PEDAGOGICAL TEAM

COORDINATOR YEAR 1 TO 3

JULIETTE LEROY

 03 61 10 12 42
 Email JULIETTE

DIRECTOR YEAR 1 TO 3

PHILIPPE TESSON

 03 61 10 12 42
 Email PHILIPPE

COORDINATOR YEAR 4 TO 5

DOMINIQUE MAYEUX

 03 61 10 12 47
 Email DOMINIQUE

DIRECTOR YEAR 4 TO 5

FRANCK LETIEC

 03 61 10 12 47
 Email FRANCK

PROJECT GALLERY

AWARD-WINNING PROJECTS

SELECTION AMONG A WIDE RANGE OF AWARDS

TESTIMONIES

“RUBIKA students are used to working in teams. This allows them to integrate very quickly on projects and to be operational. »

Amandine Dobrowolski

Talent Acquisition , Ubisoft, France

« RUBIKA allowed me to discover all the different jobs in the video game industry, so I knew which one best suited me. »

Florian Croquet

Production Manager, Eisko

« RUBIKA familiarizes students with the expectations of the industry thanks to numerous juries, practical projects and professional speakers »

 
Caroline Bitterly

Quest Designer, Guerilla Games, Amsterdam

“RUBIKA integrates into its course all the aspects present in a video game production. »

Geoffroy Calis

Senior Lighting Artist, Ubisoft, Montréal

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