RUBIKA

DESIGN DEPARTMENT

Interaction Design

The Interaction Designer designs digital products and services: applications, software, connected objects… His/her field of activity covers many sectors: industry, mobility, transport, education, medical, video games…

PRESENTATION

The Interaction Design training aims at curious and empathetic students with excellent analytical skills and willing to improve the way people, products and services interact.

Students learn how to design digital products and services. To do so, they will have to define the way people, products and services interact through an interface (screen, voice, movement…). They will imagine the shape and behavior of objects, interfaces or environments. The interactions at stake will concern both the digital dimension of products and their physical and mechanical dimensions.

The course includes two internship periods and ends uo with a pre-employment semester. Most of the internship hiring are made abroad, in a multitude of sectors.

TRAINING PLAN

PROFESSIONALIZATION

PROJECT

TEAM PROJECT WITH YEAR 4 & 5

WORKSHOP

2 CREATIVES CLASS + MASTER CLASS

Equivalent to 180 European Credit Transfer System

MASTER

INTERNSHIP

5 MONTHS

PROJECT

TEAM PROJECT WITH YEAR 3

WORKSHOP

3 MASTER CLASS + 1 PROSPECTIVE WORKSHOP

EXPERTISE

PROJECT

TEAM PROJECT WITH YEAR 3

PROJECT

THESIS PERSONAL PROJECT

WORKSHOP

MASTER CLASS + PROSPECTIVE WORKSHOP

PRE-EMPLOYMENT INTERNSHIP

5 MONTHS

Certified Level 7 European Qualification Framework

TRAINING OBJECTIVES

$

DEVELOP

A culture and expertise as a designer

$

ILLUSTRATE

Concepts using 2D/3D tools

$

ANALYZE

Creative specifications

$

PROPOSE

Innovative solutions with high added value

$

ACQUIRE

A project design methodology

$

PROTOTYPE

Solutions and test them to validate their viability.

TEACHINGS

Perspective

To study perspective construction principles to represent a 3D volume on a flat surface.

SKETCH / DRAWING

Master the techniques of drawing by hand to express and represent ideas.

DESIGN METHODOLOGY

To identify the stakes and particularities of managing a design project. Apply a rigorous and creative project methodology.

MANAGEMENT

Learn how to manage a multidisciplinary team, share a creative vision, in cross-functional mode.

SCULPTURE / VOLUME

Question volume and space by making sculptures and models in clay.

CAD

To master all the techniques and software for modelling and digital retouching.

GENERAL AND SPECIALIZED CULTURE

To provide an overview of design history. To study the history of art’s various artistic currents.

PROJECT MANAGEMENT

Production management: organizational tasks, planning, project follow-up, production, communication, etc

ADMISSIONS

Accessible from BAC to BAC+4 (from high school graduation to 4th year university level), the course is aimed at students who are curious and empathetic, with a good analytical mind, wishing to improve their daily life objects and explore new needs. Students are selected through an entrance exam, a motivation interview and their portfolio review.

COMPETITION DATES

BACHELOR :
➔ February 20th, 2020
➔ February 21st, 2020
➔ February 27th, 2020
➔ February 28th, 2020
+ on meeting from november
Registration deadline: February 13th, 2020

MASTER :
➔ April 24th, 2020
Registration deadline: April 3rd, 2020

N

REQUIREMENTS

➔ Graphic skills (drawing)
➔ General culture and sense of observation
➔ Aptitude for teamwork

TUITION FEES

➔ Bachelor cycle: 8250€/year
➔ Master Cycle: 9500€/year
Possibility of scholarships

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