RUBIKA

« TURN YOUR PASSION INTO PROFESSION! »

For 30 years, RUBIKA has been training high-level creative people adapted to the professional world requirements, and that enabled us to become a reference in the 3D animation, video game and design sectors.

Our school is based on a simple principle: to accompany students in their creative vocation, to turn their passion into a profession of the future. This historical promise guides us through the changes undergone by our professions, both culturally and technologically speaking. Each year, we innovate to adapt ourselves to the sectors changes: GPU or real-time computing, opening of an Interaction Design course, etc.

Your success depends on acquiring a high level of technical expertise. In addition to this requirement, you must also be able to work in a team on difficult projects requiring a high level of individual and collective investment. Finally, students must have a good level of general culture so as to generate original and quality thinking. They will then have all the necessary skills and knowledge to become major players in video games, 3D animation or industrial design.

RUBIKA also has an international presence with 4 campuses and partnerships abroad. The international dimension has become a must for our professions. Our network of more than 4,000 graduates, nearly half of whom work abroad, is proof of this.

Finally, RUBIKA is proud to count on high-level lecturers/speakers, a committed team and passionate students who have been carrying the success of our school for 30 years.

If you are passionate and want to try a personal and professional adventure, our different programs are waiting for you. Don’t hesitate to try your luck by signing up for one of our entrance exams.

Stéphane André
Chief Executive Officer

4 CAMPUSES
Valenciennes, Montreal,
Pune & Nairobi

+1200 students
on 4 campuses

+5000 graduates
in +50 countries

+800 awards
in 30 years

+100 PROFESSIONAL
LECTURERS

44% of gratuates
expatriated within 6 months

+300 companies
partners

+20 partner
universities

Our history

RUBIKA was born from the merger of three pioneering schools in digital creation: the Institut Supérieur de Design (Higher Institute of Design 1988), Supinfocom (1988) and Supinfogame (2001). Created by the Chamber of Commerce and Industry of Grand Hainaut, these schools have distinguished themselves by the implementation of a pedagogy as close as possible to the needs of companies.

Present on 4 campuses in Valenciennes (France), Montreal (Canada), Pune (India) and Nairobi (Kenya), RUBIKA benefits from a solid recognition by professionals in the fields of animated film, video games and industrial design.

OUR CAMPUSES

RUBIKA VALENCIENNES 🇫🇷

ANIMATION | VIDEO GAME | DESIGN

Founded in 1988, RUBIKA Valenciennes has a wide range of courses in 2D/3D Animation, Video Game and Design. Our campus offers an optimal working environment, with state-of-the-art equipment: 4K screening rooms, render farms, production studios…

RUBIKA NAIROBI (KENYA) 🇰🇪
PARTNERSHIP WITH ADMI

ANIMATION | VIDEO GAME

In 2019, RUBIKA partnered with the Africa Digital Media Institute (ADMI) of Nairobi to launch practical courses in Animation and Mobile Video Game Development.

RUBIKA MONTREAL 🇨🇦

ANIMATION | VIDEO GAME

Launched in 2015, RUBIKA Montreal offers practical courses in Animation and Video Game. Our campus is located in Mile-End, known as a dynamic and artistic neighbourhood. It provides brand new premises, offering a stimulating environment for studies.

RUBIKA MONTBÉLIARD 🇫🇷
PARTNERSHIP WITH NUMERICA

INTERACTION DESIGN

In 2020, RUBIKA Valenciennes joined forces with the Pôle Numérique Numerica in Montbéliard, for the launch of a higher education course in interaction design.

RUBIKA PUNE (INDIA) 🇮🇳

ANIMATION | VIDEO GAME | DESIGN

For more than 10 years, RUBIKA Pune has offered a wide range of postgraduate courses in Animation, Video Game and Design. The city is also known as the «Oxford of the East» due to the presence of numerous well-known educational institutions.

OUR STRATEGY

RUBIKA is an innovative learn-and-practice school where young creatives get the training, tutorship and resources they need to turn their passion for video game, animation or design into a profession.

RUBIKA’s pedagogical model aims at reaching a balance between cultural, artistic and technical teachings. These skills are those expected by recruiters. Throughout their training, students are challenged on individual and collective projects. This experiential learning ensures students a rapid professionalization, forging their personal organization and their culture of collaborative work. To reach the level targeted by the diploma, our students are faced with a heavy workload and rigor requirements.

The curriculum of each program is shaped following the need of its related industry (animation, video game or design) with the goal of achieving a 100% placement rate. Classes are taught both by teachers and professional lecturers, ensuring a balance between academic and professional teaching.

RUBIKA’s local anchoring is fundamental. Contributing to the economic and social development around our campuses is a great opportunity to establish sustainable links with local actors. It is also a way to federate and raise awareness among our students about commitment and solidarity.

International opening has always been a priority for RUBIKA and is a key element of our strategy. The school is involved in a variety of partnerships which may concern training, corporate relations, research or the opening of campuses in emerging countries (India, Kenya). This positioning is essential for the school’s development and gives students a different view of the world, giving a particular dimension to their curriculum.

OUR VALUES

RUBIKA is committed to a set of core values that underpin the vision of the school : trust, respect, engagement and audacity. These principles have been designed for both students, staff and lecturers.

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EXCELLENCE

Our search for excellence calls for high standards for ourselves and for our students. Our ambition is to be recognised and recommended by all our stakeholders (students, parents, companies).

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AUDACITY

RUBIKA has always favoured creativity, risk-taking and differentiation, both in our pedagogy and in our students’ projects. This audacity is based on a good level of general culture and the ability to develop original thinking.

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TRUST

We develop with our students a relationship of transparency and proximity based on mutual trust, attentive listening, sharing the school’s objectives and values, and the search for excellence

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RESPECT

Respect is the basis of our relationship. RUBIKA is committed to ensuring that everyone’s difference is taken into consideration, as well as their professional and personal aspirations. Accompanying passions, letting personalities blossom and cultivating a spirit of openness are part of this spirit of benevolence.

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EQUITY

RUBIKA is a signatory of an Equity, Respect & Ethics Charter committing us to respect fundamental values: transparency, diversity, non-discrimination and equity. Our objective is to achieve a better balance of representation within our workforce. These issues affect us directly since they are encountered in the industries in which we train.

OUR DIPLOMAS

BAC+5 🇫🇷
« DIGITAL DIRECTOR »

LEVEL 7 EUROPEAN QUALIFICATION FRAMEWORK

(code NSF 323) offcialy published the 28th of February 2001 and renewed the 16th of December 2019

BAC+5 🇫🇷
« VIDEO GAME DIRECTOR »

LEVEL 7 EUROPEAN QUALIFICATION FRAMEWORK

(code NSF 323) officialy published the 12 of May and renewed the 31st of December 2015

BAC+5 🇫🇷
« MANAGER IN DESIGN INGINEERING »

LEVEL 7 EUROPEAN QUALIFICATION FRAMEWORK

(code NSF 200n) officialy published the 3rd of March 2007 and renewed the 17th of March 2016.

AEC 🇨🇦
« NTL.1J RÉALISATION
D’UN FILM D’ANIMATION NUMÉRIQUE »

ATTESTATION D’ÉTUDES COLLÉGIALES

(Référence : NTL.1J) certifié par le Ministère de l’Éducation et de l’Enseignement Supérieur

AEC 🇨🇦
« NTL.1M RÉALISATION ARTISTIQUE ET TECHNIQUE DE JEUX VIDÉO »

ATTESTATION D’ÉTUDES COLLÉGIALES

(Référence : NTL.1M) certifié par le Ministère de l’Éducation et de l’Enseignement Supérieur