RUBIKA VIDEO GAME
Game Art
➕ JOB DESCRIPTION
Game Artists are in charge of the elements that make up the graphic universe of a video game. Some are specialized in character design, others in environments, and some in 3D object textures.
➕ YOUR QUALITIES
Artistic and creative sense, pronounced taste for drawing, rigour, patience, method, team spirit.
PRESENTATION
RUBIKA’s Game Art training programtrains high-level creative and technical people ready to enter the video game job-market.
Technical and demanding, the training places students in conditions similar to those of a professional studio. Students learn how to create coherent and immersive graphic universes, allowing the player to live a striking gaming experience. Throughout the course, Game Artists create video game prototypes in collaboration with Game Designers and Game Programmers.
The last year is devoted to the creation of a team game prototype, presented in front of a professional jury. This project allows students to put into practice the skills acquired during their training.
TRAINING PLAN

GROUNDING
PROJECT
BOARD GAME CREATION IN TEAM
PROJECT
VIDEO GAME CREATION IN TEAM
WORKSHOP
ANATOMY
DIGITAL PAINTING
CHARA DESIGN

CONSOLIDATION
PROJECT
2 VIDEO GAMES CREATION IN TEAM
WORKSHOPS
UNITY
2D ANIMATION

PROFESSIONALIZATION
PROJECT
2 MOBILE VIDEO GAMES CREATION IN TEAM
WORKSHOPS
ZBRUSH
HOUDINI
INTERNSHIP
2 MONTHS


Equivalent to 180 European Transfet Credit System (ECTS)

MASTERY
PROJECT
VIDEO GAME PRODUCTION IN TEAM
WORKSHOP
3 SPECIALIZED WORKSHOPS
INTERNSHIP
2 TO 4 MONTHS

EXPERTISE
PROJECT
VIDEO GAME PROTOTYPE INTENSIVE PRODUCTION IN TEAM
INTERNSHIP
3 TO 6 MONTHS


Certified Level 7 European Qualification Framework
TRAINING OBJECTIVES
DEVELOP
An artistic and playful culture
UNDERSTAND
The production line of a video game
CREATE
Coherent and immersive visual universes
ACQUIRE
The working methods of a professional studio
MASTER
2D /3D digital creation tools
INTEGRATE
Technical specifications and the designer’s vision
TEACHINGS
GENERAL / PLAYFUL CULTURE
Video game history, history of civilizations, playful culture, playful analysis, English…
CREATIVITY TECHNIQUES
Technical and creative development, graphic research, storyboarding, character design, environment design…
PROTOTYPING
Intentions and validation of concepts, ergonomics and interface design, introduction to game design, testing of prototypes…
ARTISTIC GROUNDING
Creative drawing, color, anatomy, perspective, traditional graphics, artistic development…
DIGITAL TOOLS
Mastery of production through Photoshop, Illustrator, Maya, ZBrush, 3DS Max, Houdini (Special Effects) software…
COMMUNICATION / MANAGEMENT
Production management, teamwork, oral expression, copyright in video games, marketing…
ADMISSIONS
Accessible from BAC to BAC+3 (high school graduation to degree level), the training is aimed at creative students who are passionate about video games and wish to create original and immersive universes. Students are selected through a entrance exam, a motivation interview and their portfolio review.
ENTRANCE EXAM DATES
➔ February 18, 2021
➔ February 19, 2021
➔ February 25, 2021
➔ February 26, 2021
Registration deadline: February 10, 2021 (opening soon)
REQUIREMENTS
➔ Strong graphic skills
➔ Strong general and specialized culture
➔ Aptitude for teamwork
TUITION FEES
➔Bachelor cycle: 8300€/year
➔ Master Cycle: 9500€/year
Possibility of scholarships
JOBS AND CAREERS

The video game field is dynamic and job-creating. The latest figures for the video game market in France have broken all records: 4.9 billion euros turnover in 2018, a 15% growth in one year. Digital purchases of video games have reached nearly €1 billion, representing 67% growth. It is the world’s leading entertainment market ahead of music and cinema. There are 572 companies in the French industry (at the end of March 2019), among which Ubisoft stands out in terms of job offers.
Game Art training opens up a multitude of outlets and job opportunities:
— Art Director
— Creative Director
— Technical Artist
— Game Artist
— Concept Artist
— Character Designer
— Environment Artist
— FX Artist
— Lighting Artist
— and many others…
TESTIMONIES
“RUBIKA students are used to working in teams. This allows them to integrate very quickly on projects and to be operational. »
« RUBIKA’s two greatest strengths are the learning of creative project management from A to Z, as well as the strong network of alumni and speakers. »
« RUBIKA familiarizes students with the expectations of the industry thanks to numerous juries, practical projects and professional speakers »
“The Game Art training gave me the necessary basis to understand the video game world from an artistic and technical point of view. »