RUBIKA

RUBIKA VIDEO GAME

Game Art

➕ JOB DESCRIPTION

Game Artists are in charge of the elements that make up the graphic universe of a video game. Some are specialized in character design, others in environments, and some in 3D object textures.

➕ YOUR QUALITIES

Artistic and creative sense, pronounced taste for drawing, rigour, patience, method, team spirit.

PRESENTATION

RUBIKA’s Game Art training programtrains high-level creative and technical people ready to enter the video game job-market.  

Technical and demanding, the training places students in conditions similar to those of a professional studio. Students learn how to create coherent and immersive graphic universes, allowing the player to live a striking gaming experience. Throughout the course, Game Artists create video game prototypes in collaboration with Game Designers and Game Programmers.

The last year is devoted to the creation of a team game prototype, presented in front of a professional jury. This project allows students to put into practice the skills acquired during their training.

TRAINING PLAN

GROUNDING

PROJECT

BOARD GAME CREATION IN TEAM

PROJECT

VIDEO GAME CREATION IN TEAM

WORKSHOP

ANATOMY
DIGITAL PAINTING
CHARA DESIGN

CONSOLIDATION

PROJECT

2 VIDEO GAMES CREATION IN TEAM

WORKSHOPS

UNITY
2D ANIMATION

PROFESSIONALIZATION

PROJECT

2 MOBILE VIDEO GAMES CREATION IN TEAM

WORKSHOPS

ZBRUSH
HOUDINI

INTERNSHIP

2 MONTHS

Equivalent to 180 European Transfet Credit System (ECTS)

MASTERY

PROJECT

VIDEO GAME PRODUCTION IN TEAM

WORKSHOP

3 SPECIALIZED WORKSHOPS

INTERNSHIP

2 TO 4 MONTHS

EXPERTISE

PROJECT

VIDEO GAME PROTOTYPE INTENSIVE PRODUCTION IN TEAM

INTERNSHIP

3 TO 6 MONTHS

Certified Level 7 European Qualification Framework

TRAINING OBJECTIVES

$

DEVELOP

An artistic and playful culture

$

UNDERSTAND

The production line of a video game

$

CREATE

Coherent and immersive visual universes

$

ACQUIRE

The working methods of a professional studio

$

MASTER

2D /3D digital creation tools

$

INTEGRATE

Technical specifications and the designer’s vision

TEACHINGS

GENERAL / PLAYFUL CULTURE

Video game history, history of civilizations, playful culture, playful analysis, English…

CREATIVITY TECHNIQUES

Technical and creative development, graphic research, storyboarding, character design, environment design…

PROTOTYPING

Intentions and validation of concepts, ergonomics and interface design, introduction to game design, testing of prototypes…

ARTISTIC GROUNDING

Creative drawing, color, anatomy, perspective, traditional graphics, artistic development…

DIGITAL TOOLS

Mastery of production through Photoshop, Illustrator, Maya, ZBrush, 3DS Max, Houdini (Special Effects) software…

COMMUNICATION / MANAGEMENT

Production management, teamwork, oral expression, copyright in video games, marketing…

ADMISSIONS

Accessible from BAC to BAC+3 (high school graduation to degree level), the training is aimed at creative students who are passionate about video games and wish to create original and immersive universes. Students are selected through a entrance exam, a motivation interview and their portfolio review.

ENTRANCE EXAM DATES

➔ February 18, 2021
➔ February 19, 2021
➔ February 25, 2021
➔ February 26, 2021
Registration deadline: February 10, 2021 (opening soon)

N

REQUIREMENTS

➔ Strong graphic skills
➔ Strong general and specialized culture
➔ Aptitude for teamwork

TUITION FEES

➔Bachelor cycle: 8300€/year
➔ Master Cycle: 9500€/year
Possibility of scholarships

JOBS AND CAREERS

The video game field is dynamic and job-creating. The latest figures for the video game market in France have broken all records: 4.9 billion euros turnover in 2018, a 15% growth in one year. Digital purchases of video games have reached nearly €1 billion, representing 67% growth. It is the world’s leading entertainment market ahead of music and cinema. There are 572 companies in the French industry (at the end of March 2019), among which Ubisoft stands out in terms of job offers. 

Game Art training opens up a multitude of outlets and job opportunities:

— Art Director
— Creative Director
— Technical Artist
— Game Artist
— Concept Artist
— Character Designer
— Environment Artist
— FX Artist
— Lighting Artist
— and many others…

TESTIMONIES

“RUBIKA students are used to working in teams. This allows them to integrate very quickly on projects and to be operational. »

Amandine Dobrowolski

Talent Acquisition , Ubisoft, France

« RUBIKA’s two greatest strengths are the learning of creative project management from A to Z, as well as the strong network of alumni and speakers. »

Inès Robin (RUBIKA 2016)

Game Artist, Factory 42, UK

« RUBIKA familiarizes students with the expectations of the industry thanks to numerous juries, practical projects and professional speakers »

 
Caroline Bitterly (RUBIKA 2016)

Quest Designer, Guerilla Games, Amsterdam

“The Game Art training gave me the necessary basis to understand the video game world from an artistic and technical point of view. »

Geoffroy Calis (RUBIKA 2012)

Senior Lighting Artist, Ubisoft, Montréal

STUDENT PROJECTS

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