RUBIKA

GAME ART

DURATION OF THE COURSE

5 YEARS

Admission Level

POST-SECONDARY ADMISSION

CAMPUS

VALENCIENNES

Tuition Fees

FROM 8250€ PER YEAR

DIPLOMA LEVEL

RNCP LEVEL 7

THE GAME ART COURSE

RUBIKA’s Game Art course trains high-level creatives and technicians ready to enter the video game market.

Technical and demanding, the course places students in conditions similar to those of a professional studio. Students learn to create coherent and immersive graphic universes, allowing the player to live a striking game experience. Throughout the course, Game Art students create video game prototypes in collaboration with Game Design and Game Programming students.

The final year is devoted to the creation of a game prototype in teams, presented to a jury of professionals. This project allows students to put into practice the skills they have acquired during their training.

The objectives of the course are :

  • To master the tools for creating still and moving images
  • Create coherent and immersive visual universes
  • Develop your video game culture and creativity
  • Understand the production chain of a video game
  • Carry out video game projects as part of a multidisciplinary team
  • Acquire the working methods of a professional studio

The course includes several internship periods.

THE COURSE IS FOR YOU IF…

➔ You are creative and meticulous
➔ You have a taste for drawing and using software
➔ You want to discover the main visual creation software
➔ You like video games and you are passionate about creating visual universes
➔ You aspire to join a recognized production studio 
➔ You are looking for an international school with a great network of graduates

BECOME GAME ARTIST IN 5 YEARS

Fundamentals

PROJECT

CREATION OF A BOARD GAME IN TEAMS

PROJECT

CREATION OF A VIDEO GAME IN TEAMS

WORKSHOPS

ANATOMY
DIGITAL PAINTING
CHARA DESIGN

CONSOLIDATION

PROJECT

CREATION OF 2 VIDEO GAMES IN TEAMS

WORKSHOPS

UNITY
ANIMATION 2D

PUTTING INTO PRACTICE

PROJECT

CREATION OF A MOBILE VIDEO GAME IN A TEAM

WORKSHOPS

ZBRUSH
HOUDINI

Internship

3 MONTHS

MAÎTRISE

PROJECT

PRODUCTION AND PUBLICATION OF A TEAM VIDEO GAME

WORKSHOP

3 SPECIALISED WORKSHOPS

Internship

2 TO 4 MONTHS

EXPERTISE

PROJECT

INTENSIVE PRODUCTION OF A VIDEO GAME PROTOTYPE IN TEAMS

INTERNSHIP

3 TO 6 MONTHS

Diplôme certifié par l’État au Niveau 7 du RNCP

LESSONS

j

SKETCH / DRAWING

Mastering digital creation techniques to create original graphic universes

Softwares

Mastering the technical skills needed to create original visual universes, as well as the associated software

ANALYSE ET CREATIVITY

Acquire a rigorous and creative design methodology, as practiced in leading production studios

CULTURE

To provide a general overview of the history of art and video games

MANAGEMENT

Managing a multidisciplinary team for the success of a project. Sharing a creative vision.

PROJECT MANAGEMENT

Ensure production management: organisation, planning, project monitoring, production, communication, etc.

EXAMS & ADMISSIONS

Accessible from BAC to BAC+3, the course is aimed at creative students, passionate about video games, wishing to create original and immersive worlds. Students are selected through a competitive examination, a motivation interview and a study of their portfolio.

THURSDAY, FEBRUARY 17

}

9H00-18H00

VALENCIENNES

EXAM BACHELOR GAME ART

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialised culture test, three creativity tests and an oral motivation test where the candidate supports his/her portfolio. The deadline for registration for the exam is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the exam are sent by e-mail from 15 March 2021.

FRIDAY, FEBRUARY 18

}

9H00-18H00

DISTANCE

EXAM BACHELOR GAME ART

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialised culture test, three creativity tests and an oral motivation test where the candidate supports his/her portfolio. The deadline for registration for the exam is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the exam are sent by e-mail from 15 March 2021.

THURSDAY, FEBRUARY 24

}

9H00-18H00

DISTANCE

EXAM BACHELOR GAME ART

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialised culture test, three creativity tests and an oral motivation test where the candidate supports his/her portfolio. The deadline for registration for the exam is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the exam are sent by e-mail from 15 March 2021.

FRIDAY, FEBRUARY 25

}

9H00-18H00

VALENCIENNES

EXAM BACHELOR GAME ART

FIRST YEAR AND PARALLEL ADMISSIONS

The exam consists of a general and specialised culture test, three creativity tests and an oral motivation test where the candidate supports his/her portfolio. The deadline for registration for the exam is midnight on 09 February 2022. An invitation is sent by e-mail a few days before the date of the tests. The results of the exam are sent by e-mail from 15 March 2021.

The ideal baccalaureate to enter a higher education course in Game Art is the STD2A baccalaureate. However, we open our courses to all baccalaureate holders, whatever their baccalaureate speciality. In some cases, a year of preparatory classes may be useful to ensure the fundamentals.

TESTIMONIALS

« RUBIKA students are used to working in teams. This allows them to integrate very quickly on projects and to be operational. »

Amandine Dobrowolski

Talent Acquisition , Ubisoft, France

« The two biggest strengths of RUBIKA are learning how to manage creative projects from scratch, as well as the strong network of alumni and stakeholders. »

Inès Robin (2016)

Game Artist, Factory 42, UK

« RUBIKA familiarises students with industry expectations through numerous juries, practical projects and professional speakers »

Caroline Bitterly (2016)

Quest Designer, Guerilla Games, Amsterdam

« The Game Art course gave me the necessary basis to understand the video game world from an artistic and technical point of view ».

Geoffroy Calis (2012)

Senior Lighting Artist, Ubisoft, Montréal

JOBS AND OPPORTUNITIES

The video game sector is dynamic and creates jobs. The latest figures for the video game market in France have broken all records: €4.9 billion in turnover in 2018, i.e. 15% growth in one year. Digital purchases of video games reached nearly one billion euros, i.e. 67% growth. It is the world’s leading entertainment market, ahead of music and cinema. The French industry includes 572 companies (end of March 2019), among which Ubisoft stands out in terms of job offers.

The Game Art course opens up a multitude of professional opportunities:

– Art Director
– Creative Director
– Technical Artist
– Game Artist
-Concept Artist
-Environment Artist
-Lighting Artist
– and many others…

Game Art Project Gallery

QUESTIONS ?
ÉCRIVEZ-NOUS