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Key Figures

1 st
video game school
of France
Ranking 2018

Gratuate in the world

%

Employment rate (6 months)

MAKE THE RULES!

FOUNDED IN 2001, SUPINFOGAME RUBIKA IS A REFERENCE AMONG VIDEO GAME SCHOOLS. THIS SUCCESS IS THE RESULT OF A PEDAGOGICAL WORK OF EXCELLENCE, AN EXCEPTIONAL STUDENT PLACEMENT RATE AND PRESTIGIOUS PARTNERS.

Supinfogame is a five year-long specialized course for the next generation of game artists, designers and developers. This programme offers an in-depth experience in game development process combined with all the skills they would need to run their own game business or manage a studio production. Successful students will be joining a fast-expanding market with long-term perspective. Previous graduates now work for prestigious studios like Ubisoft, Gameloft, Square Enix, Electronic Arts, …

 

SPECIALIZATIONS

GAME ART

The Game Art Course trains creative students to produce real-time game art with the latest 3D software. Main areas include 3D modelling, asset design for props, environments and characters. These skills are applied through team projects with Game Design students.

GAME DESIGN

The Game Design Course offers advanced theoretical and practical courses for storytellers who want to create and develop game concepts. Main areas include project management, gameplay, level design, programming and the utilisation of advanced technologies such as virtual reality.

GAME PROGRAMMING

MASTER ONLY

The Programming Course explores the most used video game engines on the market, UNREAL ENGINE and UNITY. Students learn and / or deepen in programming languages such as JavaScript, C ++, HTML, PHP, MySQL, Three.js and C #.

COURSE OF STUDY

01

BACHELOR VIDEO GAME

The Bachelor Cycle is based on 4 complementary pillars: culture, tools, method and projects. RUBIKA students face a high workload and rigor in order to reach the Higher Cycle.

Admission

The Bachelor Video Game is open to holders of a bachelor’s degree, all series combined. Admission is exclusively in first year, on competition and study of the portfolio.

Tuition Fees

8250 € / year

Diploma Prepared

At the end of this cycle, students obtain a Bachelor Rubika (RNCP level 2 recognition planned for 2020). This title allows you to continue your studies in Cycle Superior Video Game.

TARGETED SKILLS
  • Master the fundamentals of artistic creation
  • Appropriate methods and tools for digital creation
  • Develop a playful culture and a critical look
  • Understand and position yourself on a production line
  • Work in a multidisciplinary team
  • Build original and coherent universes
  • Create game prototypes on different media
PROGRAM

1ère année

2ème année

3ème année

Culture
  • History of civilizations
  • Game Design (basics)
  • Contemporary history
  • Film Analysis
Tools
  • 2D Graphism
  • Photoshop / Digital Painting
  • Photoshop / Assets 2D
  • Perspective
  • Drawing
  • Sculpture
  • Modelism
Method
  • Observation drawing 
  • Character Design
  • Sculpture
  • Perspective Drawing
  • Storyboard
  • Visual Communication
  • Programming
  • Creativity
  • Creativity
  • Oral expression
  • Project Management
Projects
  • Intensive Week « Vidéo »
  • Intensive Week « Motion Design »
  • Intensive Week ”Character Design”
  • Intensive Week “Board Game”
  • Jury Board Game
Culture
  • Civilization
  • Workshops
  • History of Video Game
  • Culture
  • Contemporary History
  • Image Analysis
Tools
  • 2D Graphism
  • Perspective
  • Drawing
  • Sculpture
  • Modelism
Method
  • Game Design I “System & Rules »
  • Game Design II “Mechanics & Loops”
  • Visual Communication
  • Programming
  • Creativity
  • Management
  • Human Relations
  • Oral Expression
  • Project Management
Projects
  • Intensive week “Video”
  • Intensive week “Motion Design”
  • Intensive week“Concept & Objet Ludique”
  • Intensive week “Board Game”
  • Project Board Game
Culture
  • Civilization
  • Contemporary History
  • Human Sciences
  • History of Video Game
  • Game Design
  • Film Analysis
Tools
  • 3D Graphism
  • Animation
  • Storyboard
Method
  • Photoshop / Digital Painting
  • Character Design
  • Visual Communication
  • Obersavation drawing
  • Perspective drawing
  • Creativity
  • Level Design
  • Ergonomics (UI)
  • Management / Leadership
  • Oral Expression
  • Design Thinking
Projects
  • Project “General Culture”
  • Intensive week “Projet Transverse”
  • Intensive week ”Unity”
  • Intensive week “2D Animation
  • Project “Zelda Like”
Culture
  • Civilisation
  • Histoire contemporaine
  • Sciences Humaines et Sociales
  • Histoire du jeu vidéo
  • Culture ludique
  • Game Design
Tools
  • Storyboard
  • GitHub (versionning)
  • Level Design 2D
  • Introduction : Unity C#
  • Sketchup / Pro-builder
  • Sound Design I – Initiation
Method
  • Game Design  III
  • Psychology of 
  • Storytelling / Narrative Gameplay
  • Ergonomics UX / UI
  • Management 
  • Visual Communication
  • Oral Expression
  • Project Management
  • Creativity
Projects
  • Project General Culture
  • Intensive week “Projet Transverse”
  • Intensive week “Unity”
  • Intensive week “Casual Gaming”
  • Intensive week “Protodays”
  • Project Zelda Like
Culture
  • History of Video Game
  • Film Analysis
Tools
  • Character Modeling – 3DS Max / Zbrush / TopoGun
  • Graph3D – Shader Forge (Plugg Unity)
  • Graph3D – 3D Animation
  • Game engine – Unreal
  • Game engine – Unity
Method
  • Character Design
  • Photoshop / Digital painting
  • Artistic Direction
  • ShowReel / Portfolio
  • Storyboard
  • Layout 3D – Unity
  • Animatique 3D – Unity
  • Game Design
  • Level Design / LD3D & Building
Projects
  • Transversal Project
  • Intensive week ”Perso Zbrush”
  • Intensive week “Houdini”
  • Intensive week“Entreprise de Jeu Vidéo”
  • Project “Microsoft iCup”
  • Project “Mobile Game”
Culture
  • Video Game Culture
  • Film Analysis
Tools
  • Unity : Niveau II & III
  • Unity Analytics
  • Initiation : UE4 – Blue Print
Method
  • Narrative gameplay/ Scriptwriting / Storytelling
  • Game feel & UX)
  • Economic GD
  • Level Building
  • Ergonomie /UI Niveau II
  • Projet Management(initiation Scrum / Agile)
  • Fondamentaux V (itération & Data analytics)
  • Crowdfunding
  • Level Design /LD3D
Projects
  • Transversal Project
  • Intensive week “MIC”
  • Intensive week “Business Management »
  • Projet “Alternative controllers » 
  • Project “Concours Imagine Cup”
  • Project “Jeu mobile 3D”
You have questions ? Contact us :
Pedagogical Coordinator

JULIETTE LEROY
is listening

 +33 (0)3 61 10 12 42
 email JULIETTE

02

MASTER VIDEO GAME

The Expert Cycle (Bac + 5) strengthens the expertise of the students and prepares them for the professional insertion in companies of high level. At the end of the course, students obtain the title of Videoludic Director (certified by the State Level 1 – RNCP).

Admission

The Cycle Superior Video Game is open to holders of a BAC + 3, within the limits of available places. Admission is by competition, interview and study of the portfolio.

Tuition Fees

9500 € / year

Diploma Prepared

At the end of the race, the students obtained the diploma of Videoludic Director (BAC + 5), title certified by the State at the highest level of the RNCP (National Directory of Professional Certifications).

TARGETED SKILLS
  • Learn to learn
  • Master digital creation methods and software
  • Translating the trends of society
  • Exercise 1 to 2 expertise within the production chain
  • Work in « studio mode » in a collaborative way
  • Manage a multidisciplinary team
  • Create original and inspiring game prototypes
PROGRAMME

4ème année

5ème année

Art & Culture
  • English
  • Conferences
  • Internship Report
  • Portfolio
  • Artistic Direction
Tools
  • 3D Advanced
  • 3D Animation
  • Technical Art
  • 3D Environment
  • Character Modeling
  • Game Engine
  • Visual Effects
Specialization
  • Law Studies
  • Human Resources
  • Press/Edito
  • Game Design
  • Level Building
Projects
  • Intensive Weeks
  • Workshops
  • Personal Work
  • Examens
  • Game Concept Jury
Culture
  • Portfolio
  • Conference
  • Internship Report
Tools
  • Game Engine
  • Sound Design
Specialization
  • Law Studies
  • Human Resources
  • Press / Edito
  • Game Design
  • Level Design
  • Marketing
  • Data Analysys
Projects
  • Intensive Weeks
  • Workshops
  • Personal Work
  • Examens
  • Project Jury
  • Game Concept Jury
Culture
  • Conferences
  • Internship Report
  • Portfolio
Tools
  • Unity 3D
  • Unreal Engine 4
  • Network
  • Cloud
  • Game port
  • Alternatives Technologies
Specialization
  • Law Studies
  • Human Resources
  • Press / Edito
  • Basics
  • C/C++
  • OpenGL
  • AI
  • Shaders
Projects
  • Intensive Weeks
  • Workshops
  • Personal Work
  • Examens
  • Project Jury
  • Game Concept Jury
Art et Culture
  • English
  • Conferences
  • Internship Report
  • Portfolio
  • Game Culture
  • Artistic Direction
Outils
  • 3D Project
  • 3D Animation
  • Character Modeling
  • Compositing
  • FX
  • Ergonomics
Spécialisation
  • Law Studies
  • Human Resources
  • Press/Edito
  • Game Design
  • Level Building
  • Business Management
  • Management
  • Game User Rersearch
Projets
  • Intensive Week
  • Personal Work
  • Exams
  • Final Jury
Culture
  • English
  • Conferences
  • Internship Report
  • Portfolio
  • Game Culture
Outils
  • Compositing
  • FX
  • Ergonomics
Spécialisation
  • Law Studies
  • Human Resources
  • Press/Edito
  • Game Design
  • Level Design
  • Business Management
  • Management
  • Game User Rersearch
Projets
  • Intensive Week
  • Personal Work
  • Exams
  • Final Jury
Culture
  • English
  • Conferences
  • Internship Report
  • Portfolio
  • Game Culture
Outils
  • Compositing
  • FX
  • Ergonomics
  • Game Engine
Spécialisation
  • Law Studies
  • Human Resources
  • Press/Edito
  • Game Design
  • Level Design
  • Business Management
  • Management
  • Game User Rersearch
Projets
  • Intensive Week
  • Personal Work
  • Exams
  • Final Jury
You have questions ? Contact us :
Pedagogical Coordinator

DOMINIQUE MAYEUX
is listening

 +33 (0)3 61 10 12 47
 email DOMINIQUE

REGISTRATION

BACHELOR VIDEO GAME

YEAR 1

PRACTICAL INFORMATION

> Duration : 1 day 
> 
Date : 02/02 | 21/02 | 22/02 | 28/02 | 01/03
> Place : Valenciennes
> 
Registration deadline : 13th of February
> Registration fee: 120€
> Results : 15th of March

ACCESS CONDITIONS

> Hold at least a Baccelaureate or an A-level / High School degree upon the beginning the school-year
> To be under the age of 24 years old
> Succed the competitive entrance examination

MASTER VIDEO GAME

YEAR 4 / 5

PRACTICAL INFORMATION

> Duration : 1 day 
> 
Date : 3rd of May
> Place : Valenciennes
> 
Registration deadline : 24th of April
> Registration fee: 120€
> Results : 17th of April

ACCESS CONDITIONS

> Hold at least a degree of the second cycle of university-level studies (licence or equivalent) 
> Have strong skills and knowledge about video game
> Succed the competitive entrance examination

THEY TRUST US