RUBIKA ENTRANCE EXAM GAME ART TIPS
The entrance takes place over one day with written exams:
- QCM general knowledge
- 2 Specialized exams
An individual interview lasting 20 minutes will be conducted by a person in charge and/or a contributor from the sector concerned. During this interview, the student will have to present his objectives, his motivation, his knowledge of the sector, his interests, his favourite works, his hobbies, … This privileged moment will also allow the examiner to appreciate the technical and artistic qualities of the student by going through his or her portfolio. Finally, we will take advantage of this exchange to evaluate the level of oral English
SPECIALISED GAME ART EXAMS
The general culture MCQ will focus on civilizations, history, geography, society, … but also on points related to the desired orientation. For GAME ART program, the questions may relate to the industry, jobs, video game productions (titles, genre, gameplay, characters, story …) from the mid-1980s to today, derivative products, production techniques, events related to specialization, … The same topics can be discussed during the individual interview.
A specialized exam will focus on observational drawing (still life).
A specialized test will focus on the creation of a Character Design, a game environment, a game screen, an interface…
There is no particular formalism expected for the Portfolio but a great expectation on the variety, quantity and quality of the works presented (anatomical drawings, observation drawings, perspectives, character creations, sets, graphic research, game concepts, documentations, game prototypes, …), possibly sketchbook(s) and other paper or digital realizations, in 2D, 3D or other techniques.
In the case of a very rich content, it is advisable to make a pre-selection in order to be sure to show the work most representative of the level already acquired. The remaining work will be made available to the examiner for consultation during the exchange.
A selection of some books on artistic creation and the creation of games :
- Michael Hampton – Figure drawing
- Terryl Whitlatch – Animals, Real and imagined
- Scott Robertson – How to draw sketches and environments
- Scott Rogers – Level Up !
- Raph Koster – A theory of Fun
- Jesse Schell – L’art du game design
USEFUL FACEBOOK PAGES
- Wallpapers and Artworks
- Character Design References
Draw every day: you can easily produce one drawing a day … From creation or observation, it doesn’t matter but draw!
Play very different kinds of games and not only the ones you like: analyse their strong points, try to describe their gameplay in writing!
Cultivate yourself: watch films, reports, read books, … It will feed your imagination and your creativity!
Find out more about the trades and techniques related to the sector you wish to take!